In this blog we will be talking about the multiplayer aspect of the game, the future development of the difficulty settings, the modes players can choose from. We will also be talking about the assets of the game.

Once we programmed and developed the chessboard and the chess pieces, we then started working on the multiplayer aspect of the game, as our game is turn-based, and it is a multiplayer game. We wanted to make sure that when player 1 enters the room, player 2 enters as well because we ran into a problem where only player 1 was able to join and not player 2. We will implement a difficulty system for different players in the future. Our game is a single/multiplayer game which allows players to play the game offline or they can have the option to challenger each other.
Our game will have different difficulty modes (beginner, normal and hard) we will implement this feature in the coming weeks. When players choose a difficulty mode for example beginner, it will find players who are on the same level as them. In the multiplayer aspect of the game players can create a room with their friends and players can join in (players 1 and 2). The game has a single mode which players can play with the computer to test their skills and get in grips with the game. Players can choose between the two individual themes (colours), bear in mind only one colour per individual.
In the next phase we wanted to create our own unique style to our game. We first started off with the chessboard, we created the chessboard in Blender. For the chess pieces we used Blender which allowed us to create 3D assets for our game as stated in the previous blog. We wanted to create a unique chess piece that separates it from other pieces that are in the open. We wanted our chess pieces to have certain themes. For one of the chess pieces, we created a Wizard piece in which the head of the chess piece has pointy hat, as a wizard does. Furthermore, we wanted to make our chess pieces symmetrical and rotational. Reason being is because when we initially first made it wasn't symmetrical. The chess pieces were in one direction. Player 2 chess pieces would've been facing the same direction as player 1's chess pieces. We then had to fix this error in Blender and make it symmetrical.
We added a background scene for our game, we did this in Blender. We created a fantasy style background, with a tower at the back of the scene and a sword near the setting of the chess table. We created this style of theme to interest the players and draw them in with the aesthetics and assets we have used in our game. Furthermore, we created and added a main menu which is aesthetically pleasing, it has colours which suit our theme of the game, it is users friendly and readable.
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